You may exhaust this card that player gains 1 command tokenĪfter another player moves ships into a system that contains 1 of your command tokens: You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.Īfter a player moves ships into a system that does not contain any planets: When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcomeĪfter you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical actionĪfter a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if ableĪfter any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.ĪCTION: Place this card face up in your play area. When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. DARK WHISPERS - During setup, take the additional Empyrean faction promissory note you have 2 faction promissory notes.ĪCTION : Place this card face up in your play area.AETHERPASSAGE - After a player activates a system, you may allow that player to move their ships through systems that contain your ships.VOIDBORN - Nebulae do not affect your ships' movement.
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